LEAD GAME DESIGNER
We are looking for an experienced and talented Lead Game Designer, with a great attention to quality, a good artistic eye, management skills, and a passion for unique local/ social multiplayer games.
NAPNOK GAMES is eight year old award-winning studio located in the heart of Copenhagen, Denmark and with offices in Skopje, Macedonia and in Prague, Czech Republic. Our mission is to create groundbreaking local/ social multiplayer games driven by novel interfaces and new technologies.
Currently, we’re 70+ diverse, multi-national, multi-talented, crazies. Our latest games are Frantics and Chimparty, deeply social and wacky party games spearheading Sony’s PlayLink initiative for PS4, and we have multiple exciting console projects in the pipeline that we are hiring against. We mix the best upcoming talent with leading industry veterans.
We are looking for a talented and seasoned Senior Game Designer, with a passion for quality, and an affinity for NAPNOK GAMES’ core DNA: unique local/ social multiplayer games driven by novel interfaces and new technology. We promise work on cutting edge tech, really hard problems to solve, and a fantastic team of brainiacs to learn from/ with.
Read more about us here
NAPNOK Designers are expected to have a passion for making and playing games, with a particular focus on the aspects of local/ social multiplayer gaming which is at the core of NAPNOK’s mission.
Since all NAPNOK GAMES projects are design driven, you will be one of the key drivers of the project interfacing with all other disciplines. Together with the Chief Creative Officer, Lead Designer and the Producer, Game Designers holds a crucial role of owning and delivering fantastic game experiences on time and within budget.
We are looking for a hands on game design generalist that can own features and gameplay through the process of idea, documentation, iteration, tuning, test and QA. We expect you to split your time between writing and updating documentation and specification, being hands-on in the game editor and test and analyse gameplay. Our design keywords are local multiplayer and new interfaces but we are not bound to a genre so you can expect to get challenged in everything from, party games, platformers, action/ adventure, puzzle games or vehicle simulation.
Successful applicants have:
Would be great if you also have:
Please send your resume in English to firstname.lastname@example.org and we will get back to you as soon as possible.
Apply as soon as possible as we review applications continuously.
All further information is provided under non-disclosure agreement only.